Reactive

COD4X Build 922 $record "Server received signal: Segmentation fault"

Recommended Posts

when trying to record a demo on a player through $ record id, the server crashes

 

recording to demos/demo_2310346614039590341_0000.dm_1.
This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X - linux-i386 type 'e' build 922 Sep 21 2018
File is ./cod4x18_dedrun Hash is: 5c460836d0dcecc7361dde88c3cb35c85d89883d915b697e47573d38b2daa6c2
---------- Crash Backtrace ----------
   23: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x566ed8d3]
   22: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x566ed9ae]
   21: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x566eda24]
   20: linux-gate.so.1(__kernel_sigreturn+0) [0xf7fd1070]
   19: ./cod4x18_dedrun(SV_RecordClient+0x291) [0x56735aa2]
   18: ./cod4x18_dedrun(+0xdede4) [0x56724de4]
   17: ./cod4x18_dedrun(Cmd_ExecuteString+0x38d) [0x566f3f0b]
   16: ./cod4x18_dedrun(Cmd_ExecuteSingleCommand+0xe) [0x566f425e]
   15: ./cod4x18_dedrun(SV_ExecuteRemoteCmd+0x28b) [0x56760fbc]
   14: ./cod4x18_dedrun(G_Say+0x1d9) [0x5672d877]
   13: ./cod4x18_dedrun(Cmd_Say_f+0x46) [0x5674944c]
   12: ./cod4x18_dedrun(ClientCommand+0x59) [0x56749926]
   11: ./cod4x18_dedrun(SV_ExecuteClientCommand+0xaa) [0x567205a9]
   10: ./cod4x18_dedrun(SV_ClientCommand+0x206) [0x56723913]
    9: ./cod4x18_dedrun(SV_ExecuteClientMessage+0x119) [0x56724089]
    8: ./cod4x18_dedrun(NET_UDPPacketEvent+0x4f) [0x56764add]
    7: ./cod4x18_dedrun(NET_Event+0x6e) [0x566f7b1e]
    6: ./cod4x18_dedrun(NET_Sleep+0x285) [0x566f7df5]
    5: ./cod4x18_dedrun(SV_Frame+0x309) [0x56751879]
    4: ./cod4x18_dedrun(Com_Frame+0x79) [0x5676439b]
    3: ./cod4x18_dedrun(Sys_Main+0x7b) [0x5672c477]
    2: ./cod4x18_dedrun(main+0xf6) [0x566ed6cb]
    1: /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7b36e81]
    0: ./cod4x18_dedrun(+0xa6087) [0x566ec087]

-- Registers ---
edi 0xffe8a0e8
esi 0xffe8a098
ebp 0xffeaa228
esp 0xffe8a070
eax 0x4
ebx 0x5b7811d8
ecx 0x664e
edx 0xffe8a110
eip 0x56735aa2
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

With the reason:
Server received signal: Segmentation fault
Terminating server...
Sending master heartbeat from 0.0.0.0:28700 to 188.165.57.239:20810
==== ShutdownGame (1) ====
Sending master heartbeat from 0.0.0.0:28700 to 5.9.235.222:20810
SV_FreeClientScriptId: 0, 692 -> 0
SV_FreeClientScriptPers: 0, 0 -> 692
Player Reactive, 0 dropped: EXE_DISCONNECTED
Stopped demo for: Reactive
SV_FreeClientScriptId: 0, 692 -> 0

 

 

On build 2055, everything works fine without errors.

Linux ubuntu server 18.04.1  2gb RAM

Tell me what is the error and how to fix it.

Share this post


Link to post
Share on other sites

same error iam also facing :( 

Edited by ROOT
wrong comment

Share this post


Link to post
Share on other sites

Just tried to record a demo today and my server crashed with the same reason? did you find a solution?

Share this post


Link to post
Share on other sites
2 hours ago, Klauser said:

Just tried to record a demo today and my server crashed with the same reason? did you find a solution?

Is this client demoing or server demoing? I want to test this now that its been raised now 

Share this post


Link to post
Share on other sites
Posted (edited)

It's server, I used this !record riana and server crashed with reason segmentation fault. That didnt happen in others version.

Edited by Klauser

Share this post


Link to post
Share on other sites

Is there anybody who compiled it independently for Linux systems? for some reason I can not create it myself. Gives an error message.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now