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Airitech

Hitch Warning on Status

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7 hours ago, leiizko said:

Apparently my fault this is happening. That commit is not a fix.

when b3hide is active the issue would still be present

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There was a patch long time ago that was supposed to log the errors which happen when invoking script commands. Since that patch it also logs every rcon output which in windows does cause huge hitches.

This functionality should be moved to dvar controled / developer mode only.

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On 11/17/2018 at 9:01 PM, wkuzma said:

Thanks RexNworld  That stopped the slight lag glitch from my b3 on the new server - Yes I also had a slight lag glitch only on the new server coming from b3 when it sent rcon status to the server, but your answer above did stop it. I spend hours looking for the problem without even suspecting the status plugin for b3.

Wkuzma, Could you please help me with my Cod4x server.. I'm hosting a server on ubuntu/linux and the problem i'm facing is that it won't generate a games_mp.log file. Means i'm not able to install b3 on my server. 

Please Help

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22 minutes ago, RexNworld said:

dpj one more for linux

the problem and solution are windows specific.

you also forgot to say "please".

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Guest RexNworld

ya u know that problem fix that and made one more for linux "PLEASE"

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1 hour ago, RexNworld said:

ya u know that problem fix that and made one more for linux "PLEASE"

the problem and solution described in this thread are still windows specific. 

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12 minutes ago, st0rm said:

Seems to have fixed it. The only hitch warning I see now is when server gets registered on the master at server start up.👍

i guess those were there before already, right?

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I got this in linux server, is this normal?

^4CRC32 for zone/english/mp_crossfire.ff is 7ccff4ad Len 36726189
^5Hitch warning: 1433 msec frame time
Sending heartbeat to cod4master.cod4x.me

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2 minutes ago, Mr. COD4 said:

I got this in linux server, is this normal?

^4CRC32 for zone/english/mp_crossfire.ff is 7ccff4ad Len 36726189
^5Hitch warning: 1433 msec frame time
Sending heartbeat to cod4master.cod4x.me

unrelated to this topic. yes, it just shows that loading the map took a while. nothing surprising.

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Seems the lag fixed with 1 player but when you have 4 or more players the lag is back again. Also iw4madmin by raidmax nightly builds support this..

I hate to be the bad guy bumping the a 3 month thread. Hopefully a solution be fixed soon as me and few server admins really need it. 

btw whats wrong with regular console? why older one?

Edited by yolarrydabomb

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8 hours ago, yolarrydabomb said:

Seems the lag fixed with 1 player but when you have 4 or more players the lag is back again. Also iw4madmin by raidmax nightly builds support this..

I hate to be the bad guy bumping the a 3 month thread. Hopefully a solution be fixed soon as me and few server admins really need it. 

btw whats wrong with regular console? why older one?

When you are able to compile the code hosted on Github it is going to be solved for you.

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Ah I just found artifacts from appveyor. 15MB works so far but crash within 2 mins

Update: seems my gsc on main_shared was the issue
Update 2: until you call in a helicopter. 

Edited by yolarrydabomb

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On 2/10/2019 at 6:00 PM, yolarrydabomb said:

Ah I just found artifacts from appveyor. 15MB works so far but crash within 2 mins

Update: seems my gsc on main_shared was the issue
Update 2: until you call in a helicopter. 

I can confirm this happens, luckily in my gun game server kill streaks are disabled, and in a script i'm working on for one in the chamber, I had to adjust the 7 kill streak to give you another UAV, because calling in a helicopter crashes server. It does it with or without scripts. 

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Helicopter crash is fixed. Just download again as you did before.

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