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wkuzma

error wityh new server download

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I downloaded the new windows server from the front page of cod4x.me and when I installed it on my server (lucky I made a backup)

I received this error from the new experience

Error: ******* script compile error *******
Error: unknown function: (file 'code/trueskill.gsx', line 249)
  TS_AddPlayer( player getEntityNumber(), player.pers[ "mu" ], player.pers[ "sigma" ], team, weight );
  *

any help would be appreciated 

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read the server logs...

tl;dr your plugins don't get loaded because they need to be recompiled for the new server version.

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On 9/2/2018 at 3:56 AM, dpj said:

read the server logs...

tl;dr your plugins don't get loaded because they need to be recompiled for the new server version.

just what is different or needs to be changed in the plugins before recompiling them to comply with the new server?

 

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7 hours ago, wkuzma said:

just what is different or needs to be changed in the plugins before recompiling them to comply with the new server?

 

probably nothing

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Is the server at github d4edalus cod4x_server the new server? Reason I ask is because I downloaded it and compiled it and then compiled the b3hide and simplebanlist plugins and then placed them on the test server in the plugins directory and still cannot get them to load.  I do have loadplugin "b3hide" and loadplugin simplebanlist in my server config.

 

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2 minutes ago, wkuzma said:

Is the server at github d4edalus cod4x_server the new server?

no its not. looking at the commit history would have told you. 

 

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1 minute ago, dpj said:

no its not. looking at the commit history would have told you. 

 

sorry my dumb I should have seen that. Now I guess I will stay with the older version that loads the plugins and hope my provider does not change my ip since its white listed for my two servers on the master server and I cannot run the new version without the simplebanlist.

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once the CI system is updated to compile the plugins too, i will let you know.

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7 hours ago, dpj said:

once the CI system is updated to compile the plugins too, i will let you know.

thanks I will wait for your response.

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2 hours ago, dpj said:

I downloaded the 17.6.3 and 17.6.2 source zips and both would not compile using

## Compiling on Windows
To compile CoD4x from source you require the following tools:

- [NASM](http://www.nasm.us/pub/nasm/releasebuilds/?C=M;O=D)
- [MinGW](http://www.mingw.org/): 'gcc' and 'mingw32-make'

Now compile the server by running `mingw32-make`.

If compilation was successful the binary will be placed in the `/bin/` folder.

Under windows I do not know where to look for the error

* I then tested my system by downloading the server from the main page and it compiled perfectly. *

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the point of the release is to have the binaries readily available. the source code is obviously the same as in the repository

 

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7 hours ago, dpj said:

the point of the release is to have the binaries readily available. the source code is obviously the same as in the repository

 

problem is it does not help with the simplebanlist.dll or the b3hide.dll

 

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