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gurinov

openwarfare mod not working

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19 minutes ago, gurinov said:

for each new version of the server fails, the last is stable

Sys_Error: Exceeded limit of 128 'weapon' assets.

console.log

send us the mod you are experiencing this with. not sure if your issue is related to the problem we are addressing here. better try it on a promod server.

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@gurinov i have split this off the original thread this was posted in, as it seems to be a different issue.

48 minutes ago, gurinov said:

the last is stable

which version have you been referring to, 17.5 build 2055, or the 17.6 version?

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v17.5 build 2055 and 2066 stable. 17.6 version Sys_Error: Exceeded limit of 128 'weapon' assets 

Edited by gurinov
  • Like 1

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39 minutes ago, leiizko said:

Try "db_nobspweapon 1" in config or command line.

doesn't seem to exist in the server sources, is that a variable of the mod? what is it supposed to do?

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15 minutes ago, dpj said:

doesn't seem to exist in the server sources, is that a variable of the mod? what is it supposed to do?

https://github.com/callofduty4x/CoD4x_Server/blob/dev_newarch/src/db_load.cpp#L3108

 

This isn't actually a bug. It was made on purpose like this as old method was unrelialable

Edited by leiizko
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error server crashes at times

File Handles:
----------------------
23524 files in iwd files
Unloading assets from fastfile 'mp_thunderville' and creating default assets stubs
Unloaded fastfile 'mp_thunderville'
PMem_Free( mp_thunderville, Low )
PMem_Free( mp_thunderville, High )
Adding fastfile 'mp_redzone' to queue
Loading fastfile 'mp_redzone'
used 35.97 MB memory in DB alloc
This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X - linux-i386 type 'e' build 922 Sep 21 2018
File is ./cod4x18_dedrun Hash is: 5c460836d0dcecc7361dde88c3cb35c85d89883d915b697e47573d38b2daa6c2
---------- Crash Backtrace ----------
   17: ./cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x566728d3]
   16: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x566729ae]
   15: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x56672a24]
   14: linux-gate.so.1(__kernel_sigreturn+0) [0xf76ddcb0]
   13: ./cod4x18_dedrun(DB_ConvertOffsetToAlias+0x1f) [0x567031dc]
   12: ./cod4x18_dedrun(+0x161c00) [0x5672cc00]
   11: ./cod4x18_dedrun(+0x157f36) [0x56722f36]
   10: ./cod4x18_dedrun(+0x15a4e2) [0x567254e2]
    9: ./cod4x18_dedrun(Load_XAsset+0x31) [0x56703750]
    8: ./cod4x18_dedrun(Load_XAssetArrayCustom+0x46) [0x5670379b]
    7: ./cod4x18_dedrun(DB_LoadXFileInternal+0x1de) [0x56704924]
    6: ./cod4x18_dedrun(DB_LoadXFile+0x88) [0x56704aea]
    5: ./cod4x18_dedrun(DB_TryLoadXFileInternal+0x216) [0x56704d0a]
    4: ./cod4x18_dedrun(DB_TryLoadXFile+0x5f) [0x56704df8]
    3: ./cod4x18_dedrun(DB_Thread+0x2b) [0x56704e56]
    2: ./cod4x18_dedrun(Sys_ThreadMain+0x2a) [0x566c43cb]
    1: /lib/i386-linux-gnu/i686/cmov/libpthread.so.0(+0x6efb) [0xf76afefb]
    0: /lib/i386-linux-gnu/i686/cmov/libc.so.6(clone+0x5e) [0xf73fd64e]

-- Registers ---
edi 0x9
esi 0xfe3a9936
ebp 0xdfbb8058
esp 0xdfbb8054
eax 0xe3a9935
ebx 0xf
ecx 0x0
edx 0xe373aac4
eip 0x567031dc
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

With the reason: 
Server received signal: Segmentation fault
Terminating server...
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.cod4x.me
Sending heartbeat to cod4master.activision.com
Sending master heartbeat from 79.137.235.99:28999 to 188.165.57.239:20810
Sending master heartbeat from 79.137.235.99:28999 to 5.9.235.222:20810
Sending heartbeat to cod4master.cod4x.me
Player 4ebyreK [72RuS]^7, 0 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 0, 7201 -> 0
Player K-Faktor^7, 1 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 1, 5267 -> 0
Player GROZNII95^7, 2 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 2, 6838 -> 0
Player lisa^7, 3 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 3, 1341 -> 0
Player long_dead^7, 4 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 4, 745 -> 0
Player MEDVED^7, 5 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 5, 453 -> 0
Player red^7, 6 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 6, 3612 -> 0
Player Prizrak^7, 7 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 7, 6906 -> 0
Player levsha^7, 8 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 8, 4189 -> 0
Player Danil^7, 9 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 9, 8225 -> 0
---------------------------
Invalid or empty response from masterserver
Sending master heartbeat from [::]:28999 to [2001:41d0:a:37ad::17]:20810
Cvar net_ip6 is undefined. Announcing address 2a00:1c48:7:f:215:17ff:fece:1f55!
Invalid or empty response from masterserver

console.log

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Dunno, some error during loading the map apparently. Try to find out yourself. Could be caused by the map, mod or something else.

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Yes, all right because of the card, but the old version of everything worked and now even the sound of a shot of stationary machine guns was gone

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2 minutes ago, gurinov said:

the old version of everything worked

you actually created the thread because it didn't work on 2055 or 2066. unless you document in detail what you are doing and using, don't expect us to read into it.

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Late reply, but the problem with the 128 weapons problem is the map since it has the 'm4_grunt' SP weapon file in it.

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It looks like this problem will remain Sys_Error: Exceeded limit of 128 'weapon' assets.
Or someone will pay attention to this to fix?
This problem is not only on OpenWarfare but also on others.

 

Похоже эта проблема так и останется Sys_Error: Exceeded limit of 128 'weapon' assets .
или кто-то обратит на это внимание чтоб пофиксить?
Эта проблема не только на OpenWarfare но и на других тоже

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