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sheep_wizard2

How to make animated effects in effects editor

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READ THIS FIRST: 

 

First you need to create a texture atlas. A texture atlas is a image that contains the all the images you want for your animation. If you are confused just google it and you will understand.

The animation starts from the top left image to the bottom right image. Make sure each images is the same size.

Here us mine.
 

kEnb69l.png

When adding your images into asset manager you will see 'Texture atlas settings'

This is how many rows and columns of images you have in your texture.
 

0zVtMr8.png

 

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After converting your material in asset manager open effects editor.

When you have added the sprite into the effects editor underneath the visuals tab you will see 'sequence controls'

Here you edit the settings for animation.

Start frame:

    Fixed frame: Choose which frame you want the fx to start on

    Random: Starts on a random frame

    Indexed: Starts on the first frame(?)

Play Rate:

    Fixed FPS: How many frames get played per second

    Sync to particle lifetime: Don't know what this does

Loop:

   Forever:Animations loops forever (during the fx life)

   Choose how many times you want it to loop.

kImMYhh.png

Some examples of stuff you can do:
 

4f6d71ab19e6ab512e76eac6377612d2.gif



 

dec630973681dde8ac0832603bead6d0.gif



 

9cfc62e64f65faf9b1eb575988605b7c.gif

If you need any help feel free to ask.


 

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