file named getss.gsx called from callbacksetup.gsx this is where I placed the call code in callbacksetup.gsx CodeCallback_StartGameType() {     // If the gametype has not beed started, run the startup     if(!isDefined(level.gametypestarted) || !level.gametypestarted)     {         [[level.callbackStartGameType]]();         level.gametypestarted = true; // so we know that the gametype has been started up thread maps\mp\gametypes\getss::init();  <------- This is a
    • Like
    2