All Activity

This stream auto-updates     

  1. Past hour
  2. Hello everyone, I was wondering if anyone has a Plugin or GSC to kick any player with an FPS greater than 250 for example, or some GSC to force the player to use version 17.9 of COD4X.
  3. Hi, thanks for the reply. Is that not the same fix in the link I posted above? It was your fix so wondering if you updated again? All seems to be working ok and I did see your server in the master list also, but not many 988. My main question is what is the latest build, where is to download and does it also apply this fix? I guess as this is running fine and we appear on the Master List it does not really matter? . 🙂 Smiley
  4. Today
  5. CoD4 X - linux-i386 and windows build 998 Feb 22 2020 Weapon Asset FIX GitHub CoD4x_Server_Weapon_Asset_Fix cod4x_server-linux_fix.zip cod4x_server-windows_fix.zip
  6. Yesterday
  7. Hello, Probably been covered before but I could not find anything. Itis regarding the build numbers. I have been using CoD4 X 1.8 linux-i386 build 2055 May 2 2017 for a long time and it is running fine. However using that it did not appear on the Master server list. Today I downloaded and installed 17.8 from the home page and it changed to CoD4 X 1.8 linux-i386 build 962. Servers started OK (modded servers) and were running fine appearing on the Master Server list 🙂. A few times during the day though, I noticed the servers had crashed. Checking the logs I found that they were all because of "Error, exceeded limit of 128 Weapon Assets" So I went here CoD4X Weapon Asset Fix and downloaded the zip and installed, applied the fix. Now i Have this build CoD4 X - linux-i386 build 988 Jul 30 2019. All seems to be OK now and the servers are running well with no errors. (still day 1 but day one with 962 did not work) Anyway, when I look on the master server list i think i am the only one with 988 🙂 What actually is the latest one? Where do i get it? Downloading from the home page gave me an earlier one (962)? Does it really matter? I just wanted to be on the Master Server list and have good running servers 🙂 I'm probably missing a trick here 🙂 any feedback appreciated. Thank you as always. Smiley.
  8. NeHo

    Http Plugin

    By default Shared Libraries are located in /usr/local/lib, /usr/local/lib64, /usr/lib and /usr/lib64. Yes you can upload it manually
  9. @Viking u are right, my mistake
  10. When the bots do not spawn then the class selection does mit work for them. Compare Thema bot Script with an other mod where it works.
  11. sorry I cannot find that mod to test it - so I cannot help
  12. I dont have script compile error No resolution to working bots with OW2 mod?
  13. All =FMJ=Servers I run off my machine at home. As said above you need to first know if you have a static IP address. That will be good but can be expensive with some ISP's. I do not have a static IP address but run the servers with DNS (my domain name e.g fmjcod4.com:28990 ) and use plus managed DNS with NOIP.com Really easy to set up. Port forwarding needs setting up with your router and also most routers allow you to add your NOIP.com account in DNS settings so that IF the ip changes it does not matter. It will resolve it self and the game servers will still be found. I use Ubuntu on my machine. and of course i needed help in the beginning. However now I done so many times lol, I slowly becoming better at it 🙂 Everything you need to set it up is available here to download. I have Cod4X servers running (loads of room for more if i wanted), The website, B3 echelon, B3, Teamspeak, Home made Control panel all on same machine. http://fmjcod4.com/ Take a look at site and join discord server if you want. Maybe i can help you out a bit if i can. PS I think Openwarfare MoD is still one of the best. Many public Mods available for download that use that as a base. Smiley.
  14. Its intended to go on and on, its something like a chat advertisement that's running all the time.
  15. First question - do you have public IP?
  16. @NeHo There is no player involved, so this loop will go on and on unless it restarts after round/map change.
  17. see https://cod4x.me/index.php?/forums/topic/3116-release-bot-warfare/&tab=comments#comment-19406 maybe that will help
  18. Did you put the images in an iwd? Stock image replacements for menu items, like CAC images, will not work if placed in an images folder only. At least that has been my experience.
  19. The only bots that would work with it are the standard test clients. Since cod4x handles bots differently, AFAIK OW2 wont spawn them but I could be wrong.
  20. Last week
  21. maybe anyone know about OW2 mod with working bots?
  22. sounds as if you need to open the ports in your router to the game server for people to connect
  23. Hey guys. I have ow2 v1.4 on server, but when im trying to add bots to server, bots dont spawn. I see bots on TAB Menu, but dont joining to game. Any ideas for this? Maybe make claas choosing like in OpenWarfare 1?
  24. I want to allow players only having the latest cod4x client version e.g now 17.9/1.8 to play on my server because it prevents many hacks/cheats by default and crash the game. Version 17.7 still vulnerable as many hacks and cheats can be used on it. Server version is 17.8 (windows). Is there any settings to allow only players having the latest cod4x client version so other players having the old version cannot join/play. Steps to reproduce: This injector (Extreme Injector v3.exe) is currently working with cod4x client version 17.7/1.8.
  25. Edit: I recompiled the mod from source, this fixed it. Unsure of what I broke previously. I'm not sure what I'm doing wrong, and I'd really appreciate it if someone could help. I can host normal (vanilla) servers just fine. but when adding a mod it doesn't open and breaks, eating cpu. Here's my console log & start bat. Here's what my mod folder looks like. Edit: yes the mod works in private match, it just looks like fs_game isn't getting set at all.
  26. Here is an example, every 45 seconds (level.delay) the message will be displayed and it will loop until the player disconnects #include maps\mp\gametypes\_hud_util; init() { level.delay = 45; level thread server_messages(); } server_messages() { self endon("disconnect"); while(1) { wait level.delay; exec ("say Msg 1"); wait level.delay; exec ("say Msg 2"); } }
  27. elisandro

    max_fps

    hello, my mod is ready and I don't have backups anymore, I don't know where I can implement the code. I tried the above code on the server console but it doesn't work.
  28. Install cod4x or 1.7a serve version, you are using cracked keys, on the original server mode.
  29. Kreator

    Http Plugin

    Do I need libphobos2_so.0.83 exacly or ? Installed D and got the 0.91 version, but its still showing the same error. ^1Error: Sys_LoadLibrary error: libphobos2.so.0.83: cannot open shared object file: No such file or directory ^1Error: Failed to load the plugin /home/cod4/cod4-28966/plugin.libcod4x_http_plugin.tmp! Can I manually insert the file, and if yes where ?
  1. Load more activity