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  1. Past hour
  2. AlexC

    server hang

    Cloudflare forgot to import every dns records what I used. If still something wrong, let me know.
  3. Today
  4. AlexC

    server hang

    Opsie. My fault. Fixed.
  5. Yesterday
  6. wkuzma

    server hang

    hopefully one of cod4x's magnificent inventors will fix the problem with
  7. Sheryl

    server hang

    Its happening to everybody. Windows logs say its DNS issue.
  8. 1off1

    server hang same problem
  9. wkuzma

    server hang

    My server is very hard to start - takes a longer time before it does finally start seems it hangs at this point Resolving resolved to resolved to [2001:41d0:a:37ad::17]:20810 Master1: Resolving Couldn't resolve(IPv4) Couldn't resolve(IPv6) Error: Couldn't resolve masterserver is there a problem with the master server? the cloud part?
  10. Sheryl


    Hi guys. Has anyone noticed any strangeness using missile_settarget? Using it in the stock mp executable works fine but not in cod4x. edit: Example, if you are in the air and fire it straight ahead and level, using lookat to create a target in the distance, it goes up and down towards it like a sin wave.
  11. Last week
  12. Firas


    hello , l need to contact ninja asap
  13. Don't open steam is the only way
  14. Hello. I noticed that the CoD4X client is detected on steam, even if you do not use a steam version of CoD4. As in it shows on your steam friends list when you launch the CoD4X client. I was just wondering if this could be disabled. Thanks!
  15. Hey guys, i need your help with a short project. I would like to write a plugin to spawn a permanent player clone because the clone created for the corpses disappears after some time. Spawning a new (permanent) entity with the correct model finally works but I have no idea how to assign an animation to it. After digging into the asm code of the clonePlayer() function i found an interesting part. Is there any chance that you (dev team) or anybody else reverses this function and its releated subfunctions for me? :) Greetings Viking
  16. Earlier
  17. we reguarly get the following error with their bot warfare gsc. throwing script exception: undefined is not an array, string, or vector ^1******* script runtime error ******* undefined is not an array, string, or vector: (file 'maps/mp/bots/_bot_script.gsc', line 261) switch(self.pers["bots"]["skill"]["base"]) * ^1called from: (file 'maps/mp/bots/_bot_script.gsc', line 30) self thread difficulty(); * ^1called from: (file 'maps/mp/bots/_bot.gsc', line 259) self thread maps\mp\bots\_bot_script::connected(); * ^1called from: (file 'maps/mp/bots/_bot.gsc', line 225) player thread connected(); * ^1started from: (file 'maps/mp/bots/_bot.gsc', line 219) level waittill("connected", player); * ^1************************************
  18. Update: After going deep, and doing in-depth analyzing, I found the issue. In the xbase_00.iwd the plugin is spelled incorrectly. It is spelled as sourecbansplugin.dll not as one would think it should be spelled as sourcebansplugin.dll So it would make sense that the plugin would fail to load because in the server.cfg, I spelled it as "sourcebansplugin" which wouldn't exist because of the spelling of the plugin in the xbase_00.iwd as sourecbansplugin.dll. After changing the spelling to what it is in the xbase_00.iwd, the plugin loaded just fine.
  19. Looks just right to perhaps fix my Rotu !! Thanks Error: script runtime error: potential infinite loop in script - killing thread. (file 'scripts/include/waypoints.gsc', line 177) for( i=0; i<level.waypoints[n.wpIdx].childCount; i++ )
  20. I already have did that in another thread. No.
  21. you mean something like that
  22. May help if you described the issue with sourcebans, error codes or something. Someone will be able to help im sure
  23. I think the trend is clear. If anyone manages to get sourcebans to load from the windows server download on the main page to load, please let me know.
  24. I use b3, with simplebanlist on the servers currently. Sometimes it works and sometimes I will issue a ban and it will show in the console the player was banned but it takes a while for the player to actually get kicked from the server, as long as a few minutes while they are tearing the server up with blatant hacks. Not like the servers are that overly active but when that occurs, it chases what players are on, off. I have tried sourcebans, but can't get it to load on the server even after following the simple directions and suggestions. I have the database part installed, but that is useless if it won't load on the server. Sourcebans may work when you compile the server from source, but I don't know how to do that. I will look into that, thanks
  25. Working with Linux and Windows.
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