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  1. Today
  2. Ok so i think I fixed this error by just running the server inside of my cod4 installation (was using a dedicated folder before) but now I'm getting this error: Sys_Error: script runtime error (see console for details) parameter 2 does not exist Any thoughts?
  3. Thank you very much for the reply, unfortunately I still get the same error when running the target you suggested (screenshot below), I think it might have something to do with the modern paintball version I have? Are you able to upload the version of modernpaintball that you use for your server? Do you have any other suggestions?
  4. I run my modernpaintall with this on the command line +set r_xassetnum "xmodel=1200 xanim=3200" and it runs fine. also +map_rotate should be last on the line +set net_port 28960 +set sv_maxclients 32 +set fs_game "mods/modernpaintball" +exec server.cfg +set r_xassetnum "xmodel=1200 xanim=3200" +set rcon_password ########## +map_rotate
  5. Hi, I'm new to Cod4x and I'm trying to set up a modernpaintball server and I'm getting the error: Sys_Error: g_copyInfo exceeded Here is my target: +set dedicated 2 +exec server.cfg +map_rotate +set r_xassetnum "xmodel=1200" +set map mp_killhouse +set fs_game Mods/ModernPaintball I got modernpaintball from here: https://www.gamefront.com/games/call-of-duty-4/file/modern-paintball If there is any other information you need please let me know. Thank you, Rab
  6. Yesterday
  7. deleting the entity should stop the sound I think. However not sure if it would have any negative effects.
  8. check out this, and some other slhosting server too ..... https://www.gametracker.com/server_info/213.181.201.175:23044/
  9. I dont know if there is a way to stop it, but you could just move the enitity really far away so you cant hear it any more
  10. Airitech

    Echelon

    Echelon V2 is what im currently using, but didnt have any troubles using any other versions. Heres the github. https://github.com/miltann/Echelon-2
  11. Last week
  12. So you get any dumpfiles? Just Google for "dumpfile Windows"
  13. i dont have steam while playing cod4 and i dont start it as administrator, i can join all the servers but my pc crashes after some minutes and this only happens to me in cod4 no other game does this
  14. Well I can not say much to it. I have never heard about this. You run cod4 as administrator? Don't do this. It is not needed. If you have Steam installed, stop it before starting cod4. Can you play CoD4 on 1.7 servers? Can you play CoD4 when you start over the "Play CoD4 v1.7" shortcut located in your cod4 directory? And last but not least, getting any dumpfiles generated before your pc reboots? If not it sounds almost like Hardware-Fail.
  15. i have the latest windows version and latest nvidia driver and i dont get any blue screen it just reboots and this only happens to me with cod4, i got other games that requires far more gpu/cpu power then cod4 and they work fine no crashing or anything. btw ive reinstalled windows 10 like 2 days ago to test it, i needed a new hdd so i got a new one too and i tested cod4 on it but it didnt work
  16. Someone with a new branch can compile binaries Linux and Windows?
  17. Can you put a promod? How would it be possible?
  18. I saw the function that changes map names and it is not applicable to our project because, surprise, it is not mw3 and we do not know what they tried to find with their own memory scanner.
  19. yes, you can use Plugin_Scr_ExecEntThread or Plugin_Scr_ExecThread to call a gsc function on an entity or without an entity. https://github.com/callofduty4x/CoD4x_Server/blob/master/plugins/function_declarations.h#L260-L262 to call it you need a handle to a scriptfunction. to get the function handle you can use Scr_GetFunc or Scr_GetFunctionHandle.
  20. When fulfills a entity stopLoopSound("my_sound"); sound file loses to the end and only then stops. How to stop playing forcefully? for(;;){ self waittill ("events_one"); entity = spawn("script_model", self.origin); entity linkto(self); entity playLoopSound("my_sound"); self waittill ("events_two"); entity stopLoopSound("my_sound"); entity delete(); }
  21. I need to access various script functions for my C plugin (AddTestClient, SetPlayerAngles, and others). At the moment I can achieve this by using some GSC, but I would prefer to call them directly from my plugin. Is this possible with the current plugin API?
  22. well the problem is that I'm newbie at this work i send the source of the admin mod that can change map names for those who have knowledge about it and help me in this case (sorry for English)
  23. If you think there is a way - go ahead, show us I'm wrong.
  24. there must be a way right now u can do that thing with "DGAdmin" in mw3 i look at the bot source but cant find out (cause of my little knowledge) here the link to the source look at Server Title section DGAdmin source DGAdmin script if some one can find out how this thing work it will be so so good for server owners
  25. És ezzel most mit kezdjünk?
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