Forums

  1. CoD4x Server

    1. News

      The latest news and updates about the Cod4X server
      119
      posts
    2. General.

      Everything that does not fit another category

      92
      posts
    3. Questions

      Discussions related to the Cod4X server

      1,797
      posts
    4. 316
      posts
    5. Your Servers

      Advertise your CoD4x Server

      112
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  2. CoD4x Client

    1. News

      The latest news and updates about the Cod4X client
      120
      posts
    2. General.

      Everything that does not fit another category

      39
      posts
    3. Questions

      Discussions related to the Cod4X client

      535
      posts
    4. Bugs & Feature requests

      Bug & Feature requests for the Cod4X client

      726
      posts
  3. Server Plugins

    1. Plugin releases

      Releases and downloads of plugins written for the Cod4X server
      109
      posts
    2. Plugin requests

      Request a Cod4X server plugin
      103
      posts
    3. Plugin discussion

      Discussions related to Cod4X server plugins and coding in C/C++
      247
      posts
  4. Mods & Scripts

    1. GSC Script Releases

      Releases and downloads of server-side mods for Cod4X

      308
      posts
    2. Mod releases

      Releases and downloads of client-side mods for Cod4X

      17
      posts
    3. Requests

      Request mods for either the server or the client

      261
      posts
    4. Questions

      Questions related to Cod4 mod writing and GSC coding

      542
      posts
    5. Tutorials & Resources

      Show us how its done!

      13
      posts
  5. Custom maps

    1. Map releases

      Releases and downloads of custom maps
      17
      posts
    2. Map requests

      Request new custom maps
      1
      post
    3. Map discussion

      Discussions about custom map making and designing
      10
      posts
  6. General

    1. Cod4

      Anything not specific to Cod4X. Think of screenshots, videos, etc
      422
      posts
    2. Off-topic

      Anything not related to Cod4X or Cod4 in general
      103
      posts
  • Who's Online   4 Members, 0 Anonymous, 9 Guests (See full list)

  • Posts

    • 5 minutes ago, D4edalus said:

      the rewritten parts ARE on mingw. that doesnt make the code portable, even from there it is an incredible long way to make it portable to other operating systems. one major problem is for example directx.

       

       

      So, it's great. In this case no need to adopt this parts to gcc. DirectX is not the problem as we have native macos client. it's very interesting to investigate. So the biggest part of work is to decompile binaries and adopt the patch (btw. not a lot, because engine is the same). I'm can't think about that right now, but I'm ready to help whatever I can.
      I wish to read some CHANGELOG docs (some I've seen but it's not what I want), post the link please. I mean server/client propeties, gameplay/graphic changes etc, (Sorry if I seems rude, just the language barrier)

    • i think what fraggy was saying is that you can't execute modified executables without a hassle. doesnt have much to do with the cod4 keycode.

      1 hour ago, DragonZX said:

      What method did you use? Disassembling (ASM) or reverse-engeneering (C++)

      we aren't writing the whole client in assembly lol, dunno how C could live without asm when reversing a game. maybe i dont understand the question, but it does not make much sense me.
       

      1 hour ago, DragonZX said:

      My community

      what community are you talking about? theres is barely people who have the needed skills, i'm barely good at reversing either.

      2 hours ago, DragonZX said:

      It may be adopted to mingw/gcc in some steps

      the rewritten parts ARE on mingw. that doesnt make the code portable, even from there it is an incredible long way to make it portable to other operating systems. one major problem is for example directx.

       

       

    • 4 minutes ago, Fraggy said:

      Finally for Mac CoD4 exist 2 editions.

      One of them is the appstore edition. This one would even require a kernel hack(or whatever that is to operate in a modified state).

      You are not completely right. Appstore edition has

      • the same filebase as standalone client
      • It's enough to copy key from appstore edition to standalone and play as you wish.
      5 minutes ago, Fraggy said:

      Why there is no Mac release? Because we don't have the CoD sourcecode we could build on mac.

      If you say say there is mac binary, yes there is. But our sourcecode is totally incompatible. It wouldn't be even done just by changing addresses. Because the used compilers had enabled aggressive optimization when building windows and mac binary. This cause different function inlining behaviour as they used different compilers. On Windows even the stackframe is ditched and functions have no calling conventions.

      What method did you use? Disassembling (ASM) or reverse-engeneering (C++). My community can help you to adopt it or consult this way. I like your mod (except some functions can be more flexible). It may be adopted to mingw/gcc in some steps. As for now I don't know how without any dev. docs, wikis etc. Of course  it must be closed source in fact of a lot of cheaters in the net, but it must be some community agreement or something else.
      In fact COD4 (legacy) is abandonware, so it may be some way to rebuild client legaly. In the other side - active community is very small as always. I'm ready to help in next steps.

    • 1 hour ago, Fraggy said:

      Okay thank you for your report. I have spotted indeed an software error which causing this behavior.

      All servers running CoD4X17a or CoD4X18 are affected from it.

      So more I wonder: Why did it take many years until someone reported it?

      Anyway in next update will be a bug fix included.

       

      Ok nice to hear that i contributed to cod4x development in some good way. :)

      Tnx